CyGamBIT

There are currently 10.7 million young people aged 10-24 in the UK facing risk online. While 84% of parents say they worry about their child’s online safety, on average they spend just 46 minutes talking to them about it.

The NSPCC stresses that talking regularly with children is the greatest tool to help keep them safe online. However, these conversations aren’t happening, with almost three-quarters of parents and teachers having never received any guidance on supporting young people with online privacy.

CyGamBIT is designed to facilitate these complex conversations before issues arise, fusing high-quality cyber security and privacy education with a live-service, dynamic game that equips young people for a digital world. Its adaptability also ensures that learning is responsive to ever-evolving cyber security threats.

The CyGamBIT team have worked with young people and parents/guardians to develop the product, aligning with the National Cyber Strategy to cover the primary areas of concern. These include cyberbullying, self-identity, privacy, security, scams and phishing.

Innovate UK’s commitment to fostering innovative solutions has been instrumental in helping Cyber Innovations Ltd. progress from concept to implementation, ensuring the platform’s future in the cybersecurity education landscape.

As part of Cyber Innovations Ltd.’s broader mission, CyGamBIT is not only shaping the cybersecurity space but also contributing to wider community engagement.

Contacts: Jane Henriksen-Bulmer, Vasilis Katos, and Emily Rosenorn-Lanng

Funders: Innovate UK / CyberASAP.

Collaborators: Bournemouth University, and others